Raven myst6/13/2023 If the index drops earning credits save and wait to see if more money can be made loading if the profit drops. If the index does not move or goes closer to 100 load and make a better investment. Pay the 10,000 credits charge, save the game and invest in Natural wares that have an index close to 100 or higher (Biological Micro-Organisms, Construction Equipment, Weapon interface Chips, Terran High-Tech Goods and Jumpdrive Components are quite volatile). Go to the Satellite Factory and purchase 2x Navigational Relay Satellites before docking at the Stock Exchange. Keep salvaging until at least 40,000 credits are earned (can be quick if some Remote Guided Warheads drop) and then head to PTNI Headquarters. Use the first income to max the engine of the player ship (do not bother with cargo or rudder) and get the Navigation Command Software and Trading System Extension. Once in the warzone patrol between Heretic's End and Elysium of Light salvaging everything that drops in the fighting (if two fleets engage several hundred thousand credits worth of missiles can drop). Only accept combat missions if there are several friendly combat ships nearby so they can help kill the mission targets. Also try to trade Energy Cells and Bio wares along the way for extra credits (buying and selling them as individual units can help inflate the player Trade Rank so missions give larger rewards). Head straight to the Argon/Terran warzone salvaging and selling every ware that is a small cargo class along the way (with luck something valuable like weaponry, Microchips or Disintegrator Rifles will drop). Unlike X3: Terran Conflict the player cannot rely on finding abandoned claimable ships to sell.įactors of this starting scenario that work in favour for the player completing this mission are starting neutral to all Races except the Pirates and Xenon and the starting locations being near sectors with a lot of fighting. The low starting finances of 1,815 credits and cargo class also restrict trading early on. What makes this mission challenging is the player starts out in a slow M5 with only 1MJ of shielding and 2x IRE limiting your combat capacity early on while the small cargo hold and S cargo class excludes the player doing lucrative courier and passenger transportation missions. Avoid accepting the Flight School mission as the clock is ticking. If ignored the message will automatically pop up after 20 minutes of gameplay. The timer for this mission begins immediately for the Tormented Teladi starting scenario even if the player tries to ignore the mission triggering message. Unlocks the Poisoned Paranid starting scenario. Reward: Enhanced Kea with 5x 25MJ shield, 2x HEPT, 2x FBL, 3x Banshee Missile, Boost Extension, Cargo Lifesupport System, SETA, Video Enhancement Goggles, 32x Microchip, 18x Quantum Tube, 176x Energy Cell and random ship upgrades. Objective: Pay 2,250,000 credits to the Teladi Trading Station in Ianamus Zura (Acquisition Repository start), Sanctity of Corruption (Sanctity of Corruption start) or Tears of Greed (Tears of Greed start)
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